{$CLEO .cS}                  

0000: NOP

     {
04C4: store_coords_to 16@ 17@ 18@ from_actor $player_actor with_offset 0.0 0.0 0.0
03C0: 0@ = actor $PLAYER_ACTOR car       
//053E: 38@ = get_random_car_with_model -1 in_rectangle_cornerA 120@ 121@ cornerB 122@ 123@
0327: $TEMPVAR_ACTOR_CAR = get_random_car_with_model -1 in_rectangle_cornerA $111 $112 cornerB $114 $115


//0431:   car $TEMPVAR_ACTOR_CAR passenger_seat_free 0
09C0: 37@ = get_random_car_in_area 79@ 81@ 80@ 3.0 1.0 with_actors -1       }

:drive_passenger_seat_p1
wait 0
if 
056D:   actor $PLAYER_ACTOR defined
jf @drive_passenger_seat_p1
04C4: store_coords_to 16@ 17@ 18@ from_actor $player_actor with_offset 10.0 5.0 0.0
04C4: store_coords_to 19@ 20@ 21@ from_actor $player_actor with_offset -10.0 -5.0 0.0

//09C0: 28@ = get_random_car_in_area 79@ 81@ 80@ 82@ 4.0 with_actors -1
053E: 28@ = get_random_car_with_model -1 in_rectangle_cornerA 16@ 17@  cornerB 19@ 20@ 
jf @drive_passenger_seat_p1
if and
//00E1:   player 0 pressed_key 10 
056D:   actor $PLAYER_ACTOR defined
0AB0:   key_pressed 46
056E:   car 28@ defined
jf @drive_passenger_seat_p1
05CA: AS_actor $PLAYER_ACTOR enter_car 28@ passenger_seat -1 time -1
wait 1000

jump @drive_passenger_seat_p1


